Stella Ryder is a character I worked on for a personal project. She is a punk-rock girl with a passionate heart. I'd say this project took me about 4 hours to complete, including sketching, coloring, and editing.
Stella Ryder is one of the first characters I designed in my time at university.
Jade Nikkos is another character I designed as a personal project. She is a Cyberpunk-style character with a cybernetic arm and a bionic eye. This character probably took me about 5 hours to do, including sketching, coloring, and editing.
Dokujin is a character I designed for my fourth-year Capstone class at George Mason University. He is the main character in a 'bullet-hell' game put together by my team and I for a vertical slice. He was meant to appear as a lone-wolf type of character who is a man of few words and is quick on his feet.
Along with character design, I also have some experience working in UI. This is the appearance of the pause menu in my capstone project for our vertical slice. The intended style was a Cyberpunk/neon appearance.
To the right is the start menu for our vertical slice that I worked on. The name of the game is temporary, but the style of the UI is meant to stay the same for the remainder of the project, as I feel this accurately conveys the style of the game.